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Community Showcase #3

· 4 min read
wizzo
Lead Developer

Hey! Welcome back to the community showcase. I've got another batch of awesome stuff from our Discord members to share. Some really cool hardware builds this time, plus a new tool for generating card labels.

Zaparoo Core v2.8.0 released

· 5 min read
wizzo
Lead Developer

Happy New Year! Zaparoo Core v2.8.0 is now available. This release fixes a critical bug affecting hold mode, adds beta support for new platforms, mDNS network discovery, blocking hooks, and improved Steam integration.

Community Showcase #2

· 3 min read
wizzo
Lead Developer

Welcome back to the community showcase! I've got another batch of awesome creations from our Discord members to share. This time we've got some incredible hardware builds, beautiful card designs, and even some video demos.

Zaparoo App v1.9.1 released

· 4 min read
wizzo
Lead Developer

The Zaparoo App v1.9.1 update is now available in the App Store and Play Store. This is the companion release for Core v2.7.0, bringing full support for title IDs, tags, infinite scrolling, and a stack of new features like an onboarding tour, playtime limits, a log viewer, and shake-to-launch.

Zaparoo Core v2.7.0 released

· 8 min read
wizzo
Lead Developer

Zaparoo Core v2.7.0 is now available! This is a massive release with some fundamental improvements to how Zaparoo works. Title IDs are now the default way to identify games, making your tokens portable between devices and platforms. We've also added a powerful tags system, completely overhauled the media database for better performance, added playtime limits for parental controls, full Linux desktop support, and a ton of platform-specific improvements across MiSTer, Windows, and Batocera.

Community Showcase #1

· 2 min read
wizzo
Lead Developer

Hey! I've got some really cool stuff from the community to share with you today. First up are some awesome card designs and hardware builds from our Discord members, plus a couple of new community projects that you might find useful.

I'm hoping to turn this into a regular series, so if you've made something cool with Zaparoo, please share it in the Discord!

Titles, Tags and Metadata - Part 2

· 15 min read
wizzo
Lead Developer

Part 2! Continuing on from my last article where we discussed the problem of game matching in Zaparoo, and the iterations we went through so far to try solve it.

Before I begin, I want to give a big shout out to:

  • The GameDatabase project by PigSaint which was a big inspiration for the final tags list used in the tags system I'm discussing today. If you've got a couple dollars to spare I highly recommend supporting his work on Patreon. GameDatabase is a very ambitious project where he's trying to personally curate and categorise as many games as possible from scratch. He's defined a unique tagging system for this which I think will be a lot of fun to use with Zaparoo one day.
  • And BossRighteous again, who had the foresight to actually add a tags system at the very beginning and set me on the right track.