Community Showcase #3
Hey! Welcome back to the community showcase. I've got another batch of awesome stuff from our Discord members to share. Some really cool hardware builds this time, plus a new tool for generating card labels.
Hey! Welcome back to the community showcase. I've got another batch of awesome stuff from our Discord members to share. Some really cool hardware builds this time, plus a new tool for generating card labels.
Zaparoo Core v2.9.0 is now available. This release brings a major TUI overhaul, Kodi integration, LaunchBox improvements, and several reliability fixes.
Happy New Year! Zaparoo Core v2.8.0 is now available. This release fixes a critical bug affecting hold mode, adds beta support for new platforms, mDNS network discovery, blocking hooks, and improved Steam integration.
Welcome back to the community showcase! I've got another batch of awesome creations from our Discord members to share. This time we've got some incredible hardware builds, beautiful card designs, and even some video demos.
The Zaparoo App v1.9.1 update is now available in the App Store and Play Store. This is the companion release for Core v2.7.0, bringing full support for title IDs, tags, infinite scrolling, and a stack of new features like an onboarding tour, playtime limits, a log viewer, and shake-to-launch.
Zaparoo Core is now available directly in the Batocera Content Downloader! This makes it easier than ever to get Zaparoo running on your Batocera system.
Zaparoo Core v2.7.0 is now available! This is a massive release with some fundamental improvements to how Zaparoo works. Title IDs are now the default way to identify games, making your tokens portable between devices and platforms. We've also added a powerful tags system, completely overhauled the media database for better performance, added playtime limits for parental controls, full Linux desktop support, and a ton of platform-specific improvements across MiSTer, Windows, and Batocera.
Hey! I've got some really cool stuff from the community to share with you today. First up are some awesome card designs and hardware builds from our Discord members, plus a couple of new community projects that you might find useful.
I'm hoping to turn this into a regular series, so if you've made something cool with Zaparoo, please share it in the Discord!
Part 2! Continuing on from my last article where we discussed the problem of game matching in Zaparoo, and the iterations we went through so far to try solve it.
Before I begin, I want to give a big shout out to: