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Version: Stable

SteamOS

Zaparoo Core on SteamOS supports launching Steam, native emulator, RetroArch, EmuDeck, and RetroDECK games from your Steam Deck.

File Paths

ItemPath
Config file/home/deck/.config/zaparoo/config.toml
Data directory/home/deck/.local/share/zaparoo
Log file/tmp/zaparoo/core.log
Mappings directory/home/deck/.local/share/zaparoo/mappings

Assuming the default deck account.

Install

In Desktop Mode, open Konsole and run:

curl -fsSL https://zaparoo.org/install.sh | bash

This installs all necessary components and sets up the service to run on startup. Since SteamOS has an immutable root filesystem, the installation is user-local (installed to ~/.local/bin). Once running, use the Zaparoo App or the built-in web UI to manage your setup and write tokens.

Uninstall

Remove the installed components, leaving the application binary until last:

~/.local/bin/zaparoo -uninstall service
~/.local/bin/zaparoo -uninstall desktop
sudo ~/.local/bin/zaparoo -uninstall hardware
~/.local/bin/zaparoo -uninstall application

Readers

Launchers

LauncherSystemsNotes
SteamPCGames and non-Steam shortcuts
Native emulatorsMultipleDirect Flatpak and executable launchers
RetroArchMultipleFlatpak cores with built-in controls
EmuDeck56+RetroArch and standalone emulators
RetroDECK200+Unified emulator frontend
KodiMediaVideos, movies, TV shows, music
Shell ScriptsAnyCustom .sh file execution

Steam

Launches games from your Steam library via the steam:// URL scheme. Both official Steam games and non-Steam shortcuts added to your library are detected.

Zaparoo also tracks when you start Steam games externally (from Big Picture or the desktop client), showing the currently running game in ActiveMedia.

Games are indexed from:

  • ~/.steam/steam/steamapps/
  • ~/.local/share/Steam/

To manually launch a Steam game, write steam://<app_id> to a token. For example: steam://1145360 for Hades.

config.toml
[[launchers.default]]
launcher = "Steam"
install_dir = "/custom/steam/path" # Optional custom Steam install directory

Native emulators

Experimental launchers

Native emulator launchers are experimental. Core does not install or configure these emulators for you.

Core can launch games directly through supported emulator Flatpaks and executables without routing them through EmuDeck or RetroDECK. It checks each runtime before selecting the launcher and reports missing emulators as unavailable.

EmulatorSystemsDetected runtime
Xenia CanaryXbox 360XeniaCanary executable
RyubingNintendo Switchio.github.ryubing.Ryujinx Flatpak
shadPS4PlayStation 4net.shadps4.shadPS4 Flatpak
PCSX2PlayStation 2net.pcsx2.PCSX2 Flatpak
CemuWii Uinfo.cemu.Cemu Flatpak
AzaharNintendo 3DSorg.azahar_emu.Azahar Flatpak
Vita3KPlayStation VitaVita3K executable
RPCS3PlayStation 3net.rpcs3.RPCS3 Flatpak
DuckStationPlayStationorg.duckstation.DuckStation Flatpak
PPSSPPPSPorg.ppsspp.PPSSPP Flatpak
DolphinGameCube and Wiiorg.DolphinEmu.dolphin-emu Flatpak
melonDSNintendo DSnet.kuribo64.melonDS Flatpak
ScummVMScummVMorg.scummvm.ScummVM Flatpak
SupermodelSega Model 3com.supermodel3.Supermodel Flatpak
xemuXboxapp.xemu.xemu Flatpak
PrimeHackGameCube and Wiiio.github.shiiion.primehack Flatpak

Executable launchers are detected through PATH and ~/.local/bin. Native filesystem scanning uses ES-DE-style system folders under the configured media roots, with ~/ROMs as the SteamOS default. Some launchers reuse compatible media indexed by another launcher instead of scanning the same files again.

shadPS4, Vita3K, and RPCS3 use .ps4, .psvita, and .ps3 marker files respectively when scanning. Each marker must contain one non-empty launch target on a single line. ScummVM uses .scummvm target files.

Use launchers.preference to choose an ordered fallback between native emulators, EmuDeck, and RetroDECK:

config.toml
[launchers]
preference = ["Native", "EmuDeck", "RetroDECK"]

Core skips unavailable launchers in this preference list. Explicit token launchers, saved per-game overrides, and system defaults still take priority.

RetroArch

Core automatically registers launchers for supported systems when the org.libretro.RetroArch Flatpak and matching core files are installed. Launchers with a missing Flatpak or core remain visible as unavailable but are not selected for launches.

Games are indexed from ES-DE-style system folders under the configured media roots. Built-in controls include save state, load state, menu, pause, reset, fast forward, rewind, and stop.

Core uses Zaparoo-owned per-system configuration overlays, leaving your primary RetroArch configuration unchanged. These profiles enable network commands and low-latency settings while disabling threaded video, run-ahead, rewind, shaders, overlays, and automatic overrides for launches managed by Core.

RetroArch launches work in Gaming Mode, including gamescope focus handling. You can override the core selected for a launcher with load_path.

EmuDeck

Zaparoo automatically detects EmuDeck installations and creates launchers for each system. RetroArch-based systems use Core's built-in RetroArch launchers, while other systems launch through standalone Flatpak emulators such as Dolphin and PCSX2. Missing emulators are reported as unavailable instead of being selected for a launch.

EmuDeck is detected when ~/Emulation/roms/ exists.

Default paths:

  • ROMs: ~/Emulation/roms/
  • Gamelists: ~/ES-DE/gamelists/

Supported systems include: NES, SNES, Game Boy, GBA, N64, NDS, GameCube, Wii, Wii U, Switch, 3DS, Genesis, Saturn, Dreamcast, PSX, PS2, PS3, PSP, Neo Geo, Arcade, and many more.

Games are discovered using ES-DE's gamelist.xml files for proper display names.

RetroDECK

Zaparoo automatically detects RetroDECK and creates launchers for each system. All games are launched through RetroDECK's unified CLI (flatpak run net.retrodeck.retrodeck <rom_path>), which handles emulator selection internally.

RetroDECK is detected when the net.retrodeck.retrodeck Flatpak is installed.

Default paths:

  • ROMs: ~/retrodeck/roms/
  • Gamelists: ~/retrodeck/ES-DE/gamelists/

RetroDECK supports any system folder that matches an ES-DE system definition.

Kodi

Launch media content from a Kodi instance running on your network.

Supported content:

  • Video and audio files
  • Movies and TV episodes
  • Music (songs, albums, artists)
config.toml
[[launchers.default]]
launcher = "Kodi"
server_url = "http://kodi:8080"

Replace kodi:8080 with your Kodi instance's address and web interface port.

Gaming Mode

Native emulators, EmuDeck, and RetroDECK work in Steam's Gaming Mode. Zaparoo propagates the active SteamOS session environment and manages window focus through gamescope so the emulator window appears above the Steam shell.

When a launched window closes, Core restores the previous gamescope focus state. Return to Menu stops the active launcher; Steam's Game Mode shell remains responsible for displaying its menu.

Shell Scripts

Execute arbitrary shell scripts. Requires explicit allow list configuration for security.

System IDExtensions
Any.sh
config.toml
[launchers]
allow_file = [
"^/home/deck/scripts/.*\\.sh$"
]

Known Issues

  • Updates require stopping the service first: sudo systemctl stop zaparoo.service

FAQ

What NFC reader should I use with a Steam Deck?

Use a PN532 USB reader. Plug it into the Steam Deck or a connected USB hub and Core detects it automatically.

Can Zaparoo launch non-Steam games on the Steam Deck?

Zaparoo can launch indexed games through supported native emulators, RetroArch, EmuDeck, or RetroDECK. It can also launch anything added to your Steam library, including non-Steam shortcuts.

Does Zaparoo work in Game Mode?

Yes. The service runs in the background and launches games from Game Mode. You do not need to switch to Desktop Mode for normal scanning to work.

Does Zaparoo survive SteamOS updates?

SteamOS updates can reset the system root, but Zaparoo is installed user-locally and the service should survive updates without needing reinstallation.